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Title The Effect of Action Video Game Play on the Distribution and Resolution of Visuospatial Attention
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Publication Date
Degree MS
Discipline/Department Human Factors and Industrial/Organizational Psychology MS
Degree Level masters
University/Publisher Wright State University
Abstract Previous research has found that Video Game Players, or VGPs, perform better on a variety of attention tasks (i.e. attentional blink, useful field of view, flanker compatibility, etc.) as compared to Non-Video Game Players, or NVGPs. We examined the extent of this previously observed VGP attentional advantage on a target identification task. Most VGP studies have examined the VGP advantage on tasks that primarily require detection but not identification. Identification is an important process beyond detection for encoding and later retrieving information. VGPs and NVGPs were tested on briefly flashed strings of digits subtending less than 10 degrees of visual angle. They were tasked with identifying a target among distractors. Some of the strings were visually crowded and others were spaced such that crowding was not present. Our results indicated that the previously observed VGP attentional advantages do not extend to an identification task. VGPs and NVGPs performed similarly on all conditions of number of digits and spacing. One previous study indicated that VGPs had a lower crowding threshold than NVGPs even at 0 degrees of visual angle. We did not find that this reduction in crowding threshold allowed for better performance on an identification task. Future research is needed to fully investigate whether VGPs are able to perform with better accuracy than NVGPs on identification or a similar task.
Subjects/Keywords Psychology; selective visual attention; attention; video game; VGP
Contributors Watamaniuk, Scott (Advisor)
Language en
Rights unrestricted ; This thesis or dissertation is protected by copyright: some rights reserved. It is licensed for use under a Creative Commons license. Specific terms and permissions are available from this document's record in the OhioLINK ETD Center. [Always confirm rights and permissions with the source record.]
Country of Publication us
Format application/pdf
Record ID oai:etd.ohiolink.edu:wright1503943019166304
Repository ohiolink
Date Indexed 2021-01-29
Grantor Wright State University

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…VGPs were recruited with a flyer placed at various locations on the campus of Wright State University. The flyer exclusively recruited participants who currently played first-person shooter games for 5-10 hours a week and had done so for the last 6…

…on campus at Wright State University. STIMULI All stimuli were adapted from Watamaniuk and Heinen (2015). Stimuli were presented on a 23-in. Samsung SA750 LED monitor with a 100Hz refresh rate. Participants viewed the display from a distance…

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